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Rex Martell
Rex Martell

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Posted - 2005.11.01 08:30:00 - [1]

Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

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Posted - 2005.11.01 08:30:00 - [2]

Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.01 11:35:00 - [3]

In general I think the new changes are good they should help make drones easier to manage in combat.

However I am not happy with the proposed change to the Dominix and other drone carriers. The proposed 10% Thermal damage is not an accurate transition a simple 10% to the effect of Drones in space would be more accureate.

With Gal BS V trained there is an effective 50% increase in the effect of any drones launched also assuming Drones Interface V trained.

The proposed change will rob the Dominix of its potential role as a mining ship and a immense roll as Battle Ship class logistics using Armour and Shield repair drones.

The revised skill reward should be 10% increase to the effectiveness of all drones in space.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.01 11:35:00 - [4]

In general I think the new changes are good they should help make drones easier to manage in combat.

However I am not happy with the proposed change to the Dominix and other drone carriers. The proposed 10% Thermal damage is not an accurate transition a simple 10% to the effect of Drones in space would be more accureate.

With Gal BS V trained there is an effective 50% increase in the effect of any drones launched also assuming Drones Interface V trained.

The proposed change will rob the Dominix of its potential role as a mining ship and a immense roll as Battle Ship class logistics using Armour and Shield repair drones.

The revised skill reward should be 10% increase to the effectiveness of all drones in space.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.01 12:34:00 - [5]

First of all to the people complaining that the new range of drones types will unbalance things.

NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones.

Dropping the number of drones WILL reduce LAG.

It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.01 12:34:00 - [6]

First of all to the people complaining that the new range of drones types will unbalance things.

NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones.

Dropping the number of drones WILL reduce LAG.

It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.01 12:35:00 - [7]

Originally by: Tuxford
Originally by: Kirtan Loor
Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


Simply make the bonus 10% increase to the effectivness of all drones in space.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

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Posted - 2005.11.01 12:35:00 - [8]

Originally by: Tuxford
Originally by: Kirtan Loor
Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


Simply make the bonus 10% increase to the effectivness of all drones in space.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.01 15:07:00 - [9]

Originally by: sugava
Originally by: Tuxford
Changing racial damage types to all damage types.


then give us, the caldari, bonus to all dmg types too.


ATM the only Caldari Battle Ship with missle bonuses is the "RAVEN" it bonuses I believe support all Cruise and Torp Racial types.

Agree to ROF and Speed Increase for Kenitic missiles only and then we can talk about racial only damage for Dominix.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.01 15:07:00 - [10]

Originally by: sugava
Originally by: Tuxford
Changing racial damage types to all damage types.


then give us, the caldari, bonus to all dmg types too.


ATM the only Caldari Battle Ship with missle bonuses is the "RAVEN" it bonuses I believe support all Cruise and Torp Racial types.

Agree to ROF and Speed Increase for Kenitic missiles only and then we can talk about racial only damage for Dominix.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.02 09:49:00 - [11]

extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.02 09:49:00 - [12]

extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.02 15:29:00 - [13]

Do we have any idea what the full set of new drone operation skills will look like yet/

or to rephrase will we be getting some funky new drone skills???????


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.02 15:29:00 - [14]

Do we have any idea what the full set of new drone operation skills will look like yet/

or to rephrase will we be getting some funky new drone skills???????


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.03 15:49:00 - [15]

This is not a NERF the NUB adjustment.

It will make it difficult to impossible to tell the skill of a drone pilot from the number of drones deployed as can be done at present.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.03 15:49:00 - [16]

This is not a NERF the NUB adjustment.

It will make it difficult to impossible to tell the skill of a drone pilot from the number of drones deployed as can be done at present.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.04 12:26:00 - [17]

The more I read the more it appears that drone carriers are being heavly nerfed. With most ships of the same class being able to do the job almost as well as dedicated Drone carriers with out have to trade off Power Grid and High Slots.

Will the damage out put of a Dominix's drones be comprable with the damage out put of 7 pulse lasers on a Geddon both pilots with maxed skills.

Both tier one ships both able to launch 5 Drones.



"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.04 12:26:00 - [18]

The more I read the more it appears that drone carriers are being heavly nerfed. With most ships of the same class being able to do the job almost as well as dedicated Drone carriers with out have to trade off Power Grid and High Slots.

Will the damage out put of a Dominix's drones be comprable with the damage out put of 7 pulse lasers on a Geddon both pilots with maxed skills.

Both tier one ships both able to launch 5 Drones.



"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.07 08:42:00 - [19]

The ability of Drone carriers could be altered using the ship attributes. Similar to targeting is done now.

Where ships are individually allow a max target range and max number of targets plus a boost to the max number of targests locked.

This could easilly be carried accross to Drones with carriers gettings a single boost to the number of drones controlled and effectice range.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.07 08:42:00 - [20]

The ability of Drone carriers could be altered using the ship attributes. Similar to targeting is done now.

Where ships are individually allow a max target range and max number of targets plus a boost to the max number of targests locked.

This could easilly be carried accross to Drones with carriers gettings a single boost to the number of drones controlled and effectice range.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.07 10:28:00 - [21]

Quote:
How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.



I am not going to attack your Mathematical skills.

However on this occasion they are alittle askew.

50% of Shields +
50% of Armour +
50% of Structure = 50% of drone hp not 150%

There is a significant drop is surviability.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.07 10:28:00 - [22]

Quote:
How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.



I am not going to attack your Mathematical skills.

However on this occasion they are alittle askew.

50% of Shields +
50% of Armour +
50% of Structure = 50% of drone hp not 150%

There is a significant drop is surviability.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.07 12:06:00 - [23]

I still have two Major Concerns regarding the proposed changes and they are

Surviability of Drones (Testing is the only way to make a final decision on that)
Specialist Drone carriers (I would like to see more of a destintion between drone specialists and ships with the capacity to simply launch drones.)

On the issue of New Skills - Great News

I am glad that finally there will be as significant a difference between Drone Specialists and Non specialists as has alwasys been between Gun specialists and non gun specialists and recently missile specialists and non specialists.

Those who train Heavy Drones V and Interfacing V will finally see a more impressive result than a simple 15% increase in damage.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.07 12:06:00 - [24]

I still have two Major Concerns regarding the proposed changes and they are

Surviability of Drones (Testing is the only way to make a final decision on that)
Specialist Drone carriers (I would like to see more of a destintion between drone specialists and ships with the capacity to simply launch drones.)

On the issue of New Skills - Great News

I am glad that finally there will be as significant a difference between Drone Specialists and Non specialists as has alwasys been between Gun specialists and non gun specialists and recently missile specialists and non specialists.

Those who train Heavy Drones V and Interfacing V will finally see a more impressive result than a simple 15% increase in damage.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.07 12:08:00 - [25]

Originally by: jamesw
Originally by: Pottsey
Edited by: Pottsey on 07/11/2005 11:44:03
ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
10+10+10=30

50% to each, means
15+15+15=45

30 -> 45 = 50% increase.

That said, I stand by my earlier comments that the changes are for the better.


Pottsey is also factoring in a proposed Durability skill +5% to Drone HP. If that is the case then the final figure with maxed skills will be just slightly over 75% increase.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.07 12:08:00 - [26]

Originally by: jamesw
Originally by: Pottsey
Edited by: Pottsey on 07/11/2005 11:44:03
ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
10+10+10=30

50% to each, means
15+15+15=45

30 -> 45 = 50% increase.

That said, I stand by my earlier comments that the changes are for the better.


Pottsey is also factoring in a proposed Durability skill +5% to Drone HP. If that is the case then the final figure with maxed skills will be just slightly over 75% increase.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.07 13:24:00 - [27]

ummmm

One Dominix
Five Sentry Drones
Large remote Armour repairer's depending on Sentry Drone HP's
repair as needed.




"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.07 13:24:00 - [28]

ummmm

One Dominix
Five Sentry Drones
Large remote Armour repairer's depending on Sentry Drone HP's
repair as needed.




"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.07 15:00:00 - [29]

People do not currently by default target enemy drones as the reward for killing a single drone is not sufficient to justify the time spent doing so.

With 5 drones max there may be an argument for the benefit of destroying enemy drones first, but not a very good one.

Against a typical BattleShip drones are the secondary threat so killing them first is a waste time.

Against a Drone Carrier piloted by a well skilled drone specialist it may infact be even less effective. WHY? Because effectively the carrying capacity of the carrier has been increased. Agaist a dominix you would need to kill 10 drones before achieving an effective drop in drone damage output. This is assumeing the Dominix is not drain, Jamming shooting you. Or worse still buffing its own drones and repairing them.

There is the issue of "time to target" however drones are typically a close range weapon if the Drone carrier closes on it target quickly reinforcement drones should begin fireing almost immediately upon being launched. (Being close to target also means you can Web Paint Scramble Jam and drain you target, and if neccessary remotely repair you drones.)

Drone - lub - painters and Webbies.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.07 15:00:00 - [30]

People do not currently by default target enemy drones as the reward for killing a single drone is not sufficient to justify the time spent doing so.

With 5 drones max there may be an argument for the benefit of destroying enemy drones first, but not a very good one.

Against a typical BattleShip drones are the secondary threat so killing them first is a waste time.

Against a Drone Carrier piloted by a well skilled drone specialist it may infact be even less effective. WHY? Because effectively the carrying capacity of the carrier has been increased. Agaist a dominix you would need to kill 10 drones before achieving an effective drop in drone damage output. This is assumeing the Dominix is not drain, Jamming shooting you. Or worse still buffing its own drones and repairing them.

There is the issue of "time to target" however drones are typically a close range weapon if the Drone carrier closes on it target quickly reinforcement drones should begin fireing almost immediately upon being launched. (Being close to target also means you can Web Paint Scramble Jam and drain you target, and if neccessary remotely repair you drones.)

Drone - lub - painters and Webbies.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
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Posted - 2005.11.16 08:56:00 - [31]

Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate.

Linkage to New Drones Stats

Heavy Drones with a signature radius of 100m :O


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.16 08:56:00 - [32]

Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate.

Linkage to New Drones Stats

Heavy Drones with a signature radius of 100m :O


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
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Posted - 2005.11.21 12:12:00 - [33]

Can the 10% bonus which preplaces +1 drone per level be extended to include Logistic Drones.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.21 12:12:00 - [34]

Can the 10% bonus which preplaces +1 drone per level be extended to include Logistic Drones.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
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Posted - 2005.11.22 09:20:00 - [35]

Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.22 09:20:00 - [36]

Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
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Posted - 2005.11.22 10:23:00 - [37]

Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

* The new moduals look good.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.22 10:23:00 - [38]

Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

* The new moduals look good.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.22 15:38:00 - [39]

The new Moduals

Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

When will these be available for testing?
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.22 15:38:00 - [40]

The new Moduals

Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

When will these be available for testing?
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
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Posted - 2005.11.23 13:28:00 - [41]

Quote:
I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)

- This is exactly what the skill does now simply converted to suit the new mechanics.

Quote:
I still think adding a +1 drone controlled module is a bad idear. (there is no +1 gun module for gunships either and you

- Drones them selves are extra guns for gun ships. Or did I miss someting.

Quote:
you wanted to get rid of a surplus amount of drones, Now you are adding more again?)


Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
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Posted - 2005.11.23 13:28:00 - [42]

Quote:
I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)

- This is exactly what the skill does now simply converted to suit the new mechanics.

Quote:
I still think adding a +1 drone controlled module is a bad idear. (there is no +1 gun module for gunships either and you

- Drones them selves are extra guns for gun ships. Or did I miss someting.

Quote:
you wanted to get rid of a surplus amount of drones, Now you are adding more again?)


Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon.
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Posted - 2005.11.23 14:38:00 - [43]

Originally by: Kaylana Syi
Do drones work while the parent ship is cloaked? This is all I want to know.


My guess is no but I will test this evening.
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Posted - 2005.11.23 14:38:00 - [44]

Originally by: Kaylana Syi
Do drones work while the parent ship is cloaked? This is all I want to know.


My guess is no but I will test this evening.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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Posted - 2005.11.23 14:55:00 - [45]

Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point.
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Posted - 2005.11.23 14:55:00 - [46]

Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point.
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Posted - 2005.11.23 15:58:00 - [47]

Quote:
+1 drone per level made sense with the other skills in game. +20% damage per level don't,

Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills.

Quote:
If you really want to keep that skills at 20% / level, we should reduce turrets, heavy drones, light+medium drones (as they'll get that new damage skill), missiles base damage, and change all relevant damage skills to 20% per level too (and this would be really bad, as old players would have a greater advantage than now over new players, which doesn't fit with EVE's philosophy).


I lack the skills to explain. Crying or Very sad

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Posted - 2005.11.23 15:58:00 - [48]

Quote:
+1 drone per level made sense with the other skills in game. +20% damage per level don't,

Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills.

Quote:
If you really want to keep that skills at 20% / level, we should reduce turrets, heavy drones, light+medium drones (as they'll get that new damage skill), missiles base damage, and change all relevant damage skills to 20% per level too (and this would be really bad, as old players would have a greater advantage than now over new players, which doesn't fit with EVE's philosophy).


I lack the skills to explain. Crying or Very sad

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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Posted - 2005.11.24 12:35:00 - [49]

Quote:
Can drones operate while Cloaked?

No tested this last night and it is not possible.
Quote:
I am specifically refering to sentry drones... sorry If I didn't make that clear.

Sentry Drones need an "Active Lock" to attack they are not FoF. They will not auto target enemies while cloaked or Jammed. In fact they appear to stop attacking an asigned target if the host ship is jammed.

Quote:
I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.


Sentry Drones and Heavies have real problems hitting frigates even when painted. They can hit a painted and webbed frigate but not consistantly.

It is possible for any battle ship to deploy small drones or mediums. however with drone space available, even for drone specailist ships it would seriously gimp the ship for any engagement against a ship of equal size.

The +1 Drones modual will enable the drone ship to deploy more drones but in doing so will make the drone ship less versatile.

Quote:
I'd like to swap launchers for turrets too and drones(or drone space) for turrets, or turrets for launchers. Ships just are not set up like that.


You all ready can. They are called DRONES!!!

Quote:
If you wanna keep those 20% on this skill, fine, but then I'd ask for turrets and launchers to have base damage decreased and one of their easily accessible damage skills to be increased to 20%.


Sure no problem simply half the number of Turrets/Launchers points gun ships, and we can talk about adjusting one of those gunnery skills to 20%.

Cause that is what is happening to drones. Drone users dont want 5 drones we want 15 but in the interest of a lag free game we are getting 5 and a 20% bonus to damage is the trade off for a skill any serious drone user has trained to IV if not V. PERFECT no its not but is better than the lag of the present.

Quote:
Tuxford is thinking on adding a low slot drone damage mod AND a high slot +1 drone mod. that is like introducing next to the damage mods we already have for guns something that sits in our drone bay and adds something like say 20% or 25% damage to turrets


Which do you really think is more damaging with maxed skills a Heavy drone or a 425 II. A sentry drone or Neutron Blaster II.

There is already a HIGH SLOT modual that increases the damage of Turrets.....

Its called a TURRET!!!!

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Posted - 2005.11.24 12:35:00 - [50]

Quote:
Can drones operate while Cloaked?

No tested this last night and it is not possible.
Quote:
I am specifically refering to sentry drones... sorry If I didn't make that clear.

Sentry Drones need an "Active Lock" to attack they are not FoF. They will not auto target enemies while cloaked or Jammed. In fact they appear to stop attacking an asigned target if the host ship is jammed.

Quote:
I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.


Sentry Drones and Heavies have real problems hitting frigates even when painted. They can hit a painted and webbed frigate but not consistantly.

It is possible for any battle ship to deploy small drones or mediums. however with drone space available, even for drone specailist ships it would seriously gimp the ship for any engagement against a ship of equal size.

The +1 Drones modual will enable the drone ship to deploy more drones but in doing so will make the drone ship less versatile.

Quote:
I'd like to swap launchers for turrets too and drones(or drone space) for turrets, or turrets for launchers. Ships just are not set up like that.


You all ready can. They are called DRONES!!!

Quote:
If you wanna keep those 20% on this skill, fine, but then I'd ask for turrets and launchers to have base damage decreased and one of their easily accessible damage skills to be increased to 20%.


Sure no problem simply half the number of Turrets/Launchers points gun ships, and we can talk about adjusting one of those gunnery skills to 20%.

Cause that is what is happening to drones. Drone users dont want 5 drones we want 15 but in the interest of a lag free game we are getting 5 and a 20% bonus to damage is the trade off for a skill any serious drone user has trained to IV if not V. PERFECT no its not but is better than the lag of the present.

Quote:
Tuxford is thinking on adding a low slot drone damage mod AND a high slot +1 drone mod. that is like introducing next to the damage mods we already have for guns something that sits in our drone bay and adds something like say 20% or 25% damage to turrets


Which do you really think is more damaging with maxed skills a Heavy drone or a 425 II. A sentry drone or Neutron Blaster II.

There is already a HIGH SLOT modual that increases the damage of Turrets.....

Its called a TURRET!!!!

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Posted - 2005.11.24 14:42:00 - [51]

Originally by: Maya Rkell
Originally by: Nekhad Jormuzzar
Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.


Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

And 75Tf free REALLY depends on the ship and fitting.


Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all.

It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety.

A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret.

I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class.
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Posted - 2005.11.24 14:42:00 - [52]

Originally by: Maya Rkell
Originally by: Nekhad Jormuzzar
Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.


Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

And 75Tf free REALLY depends on the ship and fitting.


Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all.

It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety.

A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret.

I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class.
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Posted - 2005.11.24 15:44:00 - [53]

Originally by: Nafri
Originally by: Nekhad Jormuzzar
I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


*cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


Youre completely right Shocked

Only Caldari and Matari Ships are allowed to do that. Laughing

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Posted - 2005.11.24 15:44:00 - [54]

Originally by: Nafri
Originally by: Nekhad Jormuzzar
I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


*cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


Youre completely right Shocked

Only Caldari and Matari Ships are allowed to do that. Laughing

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Posted - 2005.11.25 10:51:00 - [55]

The + One Drone Modual if introduced will add real flavour to Drone carriers.

But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank.

Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV.

The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance.


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Posted - 2005.11.25 10:51:00 - [56]

The + One Drone Modual if introduced will add real flavour to Drone carriers.

But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank.

Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV.

The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance.


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Posted - 2005.11.25 11:53:00 - [57]

Edited by: Rex Martell on 25/11/2005 11:53:35
Quote:
1200 DPS arent unable to break a tank? mkaaayyy?!


Where are you getting 1200 DPS.

According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

This leaves a Dominix with one high slot free for what ever you like.

50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

(hope my cals are correct)Exclamation



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Posted - 2005.11.25 11:53:00 - [58]

Edited by: Rex Martell on 25/11/2005 11:53:35
Quote:
1200 DPS arent unable to break a tank? mkaaayyy?!


Where are you getting 1200 DPS.

According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

This leaves a Dominix with one high slot free for what ever you like.

50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

(hope my cals are correct)Exclamation



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Posted - 2005.11.26 11:52:00 - [59]

Originally by: Jon Xylur
Wait a minute? You changed the drone damage bonuses back to rae specific? WHY THE F**** YOU DID THAT? Why exactly asked it? Soem Inty pilot whined that a Domi killed him with drones that he had bad resistance against? I don't know why all frig pilots seem to have this sick obseesion of being completely invulnerable because their ships are cheap, small and easily replaceable (atlest compared toa BS)


The Racial damage bonus got changed to all Damage types. Very Happy

But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either.

I rarely fly frigates but Personally I think this is all for the Good.
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Posted - 2005.11.26 11:52:00 - [60]

Originally by: Jon Xylur
Wait a minute? You changed the drone damage bonuses back to rae specific? WHY THE F**** YOU DID THAT? Why exactly asked it? Soem Inty pilot whined that a Domi killed him with drones that he had bad resistance against? I don't know why all frig pilots seem to have this sick obseesion of being completely invulnerable because their ships are cheap, small and easily replaceable (atlest compared toa BS)


The Racial damage bonus got changed to all Damage types. Very Happy

But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either.

I rarely fly frigates but Personally I think this is all for the Good.
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Posted - 2005.11.28 10:24:00 - [61]

Edited by: Rex Martell on 28/11/2005 10:24:31
Originally by: Nafri
Originally by: Rex Martell
Edited by: Rex Martell on 25/11/2005 11:53:35
Quote:
1200 DPS arent unable to break a tank? mkaaayyy?!


Where are you getting 1200 DPS.

According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

This leaves a Dominix with one high slot free for what ever you like.

50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

(hope my cals are correct)Exclamation





first: 937.5 is the most damage any BS will do after the patch, nothing else will reach that damage!
second: there are 15% drone damage mods, alone one of those mods gives you 1078.125 DPS


if those 1080 DPS wont break a tank, how should a normal ship with 400-600 DPS break a tank? Sorry Rex Martell, your making assumption without any logical background.


Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output).

If limited to trying to make up that damage gap with what turrets it can mount with its sparse Power Grid, then a imbalance would exist.

Probably the most balanced solution is to scrap the +1 drone modual and give the Dominix a hefty powergrid boost.

spelling edit
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Posted - 2005.11.28 10:24:00 - [62]

Edited by: Rex Martell on 28/11/2005 10:24:31
Originally by: Nafri
Originally by: Rex Martell
Edited by: Rex Martell on 25/11/2005 11:53:35
Quote:
1200 DPS arent unable to break a tank? mkaaayyy?!


Where are you getting 1200 DPS.

According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

This leaves a Dominix with one high slot free for what ever you like.

50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

(hope my cals are correct)Exclamation





first: 937.5 is the most damage any BS will do after the patch, nothing else will reach that damage!
second: there are 15% drone damage mods, alone one of those mods gives you 1078.125 DPS


if those 1080 DPS wont break a tank, how should a normal ship with 400-600 DPS break a tank? Sorry Rex Martell, your making assumption without any logical background.


Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output).

If limited to trying to make up that damage gap with what turrets it can mount with its sparse Power Grid, then a imbalance would exist.

Probably the most balanced solution is to scrap the +1 drone modual and give the Dominix a hefty powergrid boost.

spelling edit
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Posted - 2005.11.29 08:47:00 - [63]

Originally by: j0sephine
Edited by: j0sephine on 28/11/2005 22:48:23

"Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


Well, to be more precise.

a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

... ~63.35 raw dps

the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

... ~130.7 raw dps

so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

* Dominix, 10x drone II: 1300-1500 hp/sec
* Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
* Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
* Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
* Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
* Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
* Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
* Raven, 6x siege II, 3x drone II: 752 hp/sec
* Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
* Raven, 6x cruise II, 3x drone II: 603 hp/sec
* Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/

Doing the caculations for the Mega there show things as being much closer.

4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM
7.8 * .9 *.75 * .66 3.9 ROF
DPS 869.04
Drones 316.75
T DPS 1185

I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through.


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Posted - 2005.11.29 08:47:00 - [64]

Originally by: j0sephine
Edited by: j0sephine on 28/11/2005 22:48:23

"Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


Well, to be more precise.

a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

... ~63.35 raw dps

the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

... ~130.7 raw dps

so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

* Dominix, 10x drone II: 1300-1500 hp/sec
* Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
* Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
* Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
* Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
* Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
* Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
* Raven, 6x siege II, 3x drone II: 752 hp/sec
* Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
* Raven, 6x cruise II, 3x drone II: 603 hp/sec
* Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/

Doing the caculations for the Mega there show things as being much closer.

4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM
7.8 * .9 *.75 * .66 3.9 ROF
DPS 869.04
Drones 316.75
T DPS 1185

I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.30 16:04:00 - [65]

Originally by: Mr M
Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


Nice Work Thanks.

Great Site Very Happy
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.30 16:04:00 - [66]

Originally by: Mr M
Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


Nice Work Thanks.

Great Site Very Happy
"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.02 12:54:00 - [67]

I will be happy as long as the Drone AI is fixed.

- At the moment drones are difficult to use and need constant management.
- They randomly attack the wrong target.
- Go suscidal
- decide to hang in space like bunch of dossers
- Or start mating

As long as these issues are dealt with and drones repond to commands when given I can live with pretty much everything else.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.02 12:54:00 - [68]

I will be happy as long as the Drone AI is fixed.

- At the moment drones are difficult to use and need constant management.
- They randomly attack the wrong target.
- Go suscidal
- decide to hang in space like bunch of dossers
- Or start mating

As long as these issues are dealt with and drones repond to commands when given I can live with pretty much everything else.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
   
 
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