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Author | Thread Statistics | Show CCP posts - 42 post(s) |
Rex Martell |
Posted - 2005.11.01 08:30:00 -
[1] Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.01 08:30:00 -
[2] Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.01 11:35:00 -
[3] In general I think the new changes are good they should help make drones easier to manage in combat. However I am not happy with the proposed change to the Dominix and other drone carriers. The proposed 10% Thermal damage is not an accurate transition a simple 10% to the effect of Drones in space would be more accureate. With Gal BS V trained there is an effective 50% increase in the effect of any drones launched also assuming Drones Interface V trained. The proposed change will rob the Dominix of its potential role as a mining ship and a immense roll as Battle Ship class logistics using Armour and Shield repair drones. The revised skill reward should be 10% increase to the effectiveness of all drones in space. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.01 11:35:00 -
[4] In general I think the new changes are good they should help make drones easier to manage in combat. However I am not happy with the proposed change to the Dominix and other drone carriers. The proposed 10% Thermal damage is not an accurate transition a simple 10% to the effect of Drones in space would be more accureate. With Gal BS V trained there is an effective 50% increase in the effect of any drones launched also assuming Drones Interface V trained. The proposed change will rob the Dominix of its potential role as a mining ship and a immense roll as Battle Ship class logistics using Armour and Shield repair drones. The revised skill reward should be 10% increase to the effectiveness of all drones in space. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.01 12:34:00 -
[5] First of all to the people complaining that the new range of drones types will unbalance things. NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones. Dropping the number of drones WILL reduce LAG. It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.01 12:34:00 -
[6] First of all to the people complaining that the new range of drones types will unbalance things. NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones. Dropping the number of drones WILL reduce LAG. It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.01 12:35:00 -
[7]Originally by: TuxfordOriginally by: Kirtan Loor Simply make the bonus 10% increase to the effectivness of all drones in space. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.01 12:35:00 -
[8]Originally by: TuxfordOriginally by: Kirtan Loor Simply make the bonus 10% increase to the effectivness of all drones in space. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.01 15:07:00 -
[9]Originally by: sugavaOriginally by: Tuxford ATM the only Caldari Battle Ship with missle bonuses is the "RAVEN" it bonuses I believe support all Cruise and Torp Racial types. Agree to ROF and Speed Increase for Kenitic missiles only and then we can talk about racial only damage for Dominix. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.01 15:07:00 -
[10]Originally by: sugavaOriginally by: Tuxford ATM the only Caldari Battle Ship with missle bonuses is the "RAVEN" it bonuses I believe support all Cruise and Torp Racial types. Agree to ROF and Speed Increase for Kenitic missiles only and then we can talk about racial only damage for Dominix. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.02 09:49:00 -
[11] extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.02 09:49:00 -
[12] extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.02 15:29:00 -
[13] Do we have any idea what the full set of new drone operation skills will look like yet/ or to rephrase will we be getting some funky new drone skills??????? "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.02 15:29:00 -
[14] Do we have any idea what the full set of new drone operation skills will look like yet/ or to rephrase will we be getting some funky new drone skills??????? "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.03 15:49:00 -
[15] This is not a NERF the NUB adjustment. It will make it difficult to impossible to tell the skill of a drone pilot from the number of drones deployed as can be done at present. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.03 15:49:00 -
[16] This is not a NERF the NUB adjustment. It will make it difficult to impossible to tell the skill of a drone pilot from the number of drones deployed as can be done at present. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.04 12:26:00 -
[17] The more I read the more it appears that drone carriers are being heavly nerfed. With most ships of the same class being able to do the job almost as well as dedicated Drone carriers with out have to trade off Power Grid and High Slots. Will the damage out put of a Dominix's drones be comprable with the damage out put of 7 pulse lasers on a Geddon both pilots with maxed skills. Both tier one ships both able to launch 5 Drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.04 12:26:00 -
[18] The more I read the more it appears that drone carriers are being heavly nerfed. With most ships of the same class being able to do the job almost as well as dedicated Drone carriers with out have to trade off Power Grid and High Slots. Will the damage out put of a Dominix's drones be comprable with the damage out put of 7 pulse lasers on a Geddon both pilots with maxed skills. Both tier one ships both able to launch 5 Drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.07 08:42:00 -
[19] The ability of Drone carriers could be altered using the ship attributes. Similar to targeting is done now. Where ships are individually allow a max target range and max number of targets plus a boost to the max number of targests locked. This could easilly be carried accross to Drones with carriers gettings a single boost to the number of drones controlled and effectice range. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.07 08:42:00 -
[20] The ability of Drone carriers could be altered using the ship attributes. Similar to targeting is done now. Where ships are individually allow a max target range and max number of targets plus a boost to the max number of targests locked. This could easilly be carried accross to Drones with carriers gettings a single boost to the number of drones controlled and effectice range. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.07 10:28:00 -
[21]Quote: I am not going to attack your Mathematical skills. However on this occasion they are alittle askew. 50% of Shields + 50% of Armour + 50% of Structure = 50% of drone hp not 150% There is a significant drop is surviability. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.07 10:28:00 -
[22]Quote: I am not going to attack your Mathematical skills. However on this occasion they are alittle askew. 50% of Shields + 50% of Armour + 50% of Structure = 50% of drone hp not 150% There is a significant drop is surviability. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.07 12:06:00 -
[23] I still have two Major Concerns regarding the proposed changes and they are Surviability of Drones (Testing is the only way to make a final decision on that) Specialist Drone carriers (I would like to see more of a destintion between drone specialists and ships with the capacity to simply launch drones.) On the issue of New Skills - Great News I am glad that finally there will be as significant a difference between Drone Specialists and Non specialists as has alwasys been between Gun specialists and non gun specialists and recently missile specialists and non specialists. Those who train Heavy Drones V and Interfacing V will finally see a more impressive result than a simple 15% increase in damage. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.07 12:06:00 -
[24] I still have two Major Concerns regarding the proposed changes and they are Surviability of Drones (Testing is the only way to make a final decision on that) Specialist Drone carriers (I would like to see more of a destintion between drone specialists and ships with the capacity to simply launch drones.) On the issue of New Skills - Great News I am glad that finally there will be as significant a difference between Drone Specialists and Non specialists as has alwasys been between Gun specialists and non gun specialists and recently missile specialists and non specialists. Those who train Heavy Drones V and Interfacing V will finally see a more impressive result than a simple 15% increase in damage. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.07 12:08:00 -
[25]Originally by: jameswOriginally by: Pottsey Pottsey is also factoring in a proposed Durability skill +5% to Drone HP. If that is the case then the final figure with maxed skills will be just slightly over 75% increase. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.07 12:08:00 -
[26]Originally by: jameswOriginally by: Pottsey Pottsey is also factoring in a proposed Durability skill +5% to Drone HP. If that is the case then the final figure with maxed skills will be just slightly over 75% increase. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.07 13:24:00 -
[27] ummmm One Dominix Five Sentry Drones Large remote Armour repairer's depending on Sentry Drone HP's repair as needed. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.07 13:24:00 -
[28] ummmm One Dominix Five Sentry Drones Large remote Armour repairer's depending on Sentry Drone HP's repair as needed. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.07 15:00:00 -
[29] People do not currently by default target enemy drones as the reward for killing a single drone is not sufficient to justify the time spent doing so. With 5 drones max there may be an argument for the benefit of destroying enemy drones first, but not a very good one. Against a typical BattleShip drones are the secondary threat so killing them first is a waste time. Against a Drone Carrier piloted by a well skilled drone specialist it may infact be even less effective. WHY? Because effectively the carrying capacity of the carrier has been increased. Agaist a dominix you would need to kill 10 drones before achieving an effective drop in drone damage output. This is assumeing the Dominix is not drain, Jamming shooting you. Or worse still buffing its own drones and repairing them. There is the issue of "time to target" however drones are typically a close range weapon if the Drone carrier closes on it target quickly reinforcement drones should begin fireing almost immediately upon being launched. (Being close to target also means you can Web Paint Scramble Jam and drain you target, and if neccessary remotely repair you drones.) Drone - lub - painters and Webbies. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.07 15:00:00 -
[30] People do not currently by default target enemy drones as the reward for killing a single drone is not sufficient to justify the time spent doing so. With 5 drones max there may be an argument for the benefit of destroying enemy drones first, but not a very good one. Against a typical BattleShip drones are the secondary threat so killing them first is a waste time. Against a Drone Carrier piloted by a well skilled drone specialist it may infact be even less effective. WHY? Because effectively the carrying capacity of the carrier has been increased. Agaist a dominix you would need to kill 10 drones before achieving an effective drop in drone damage output. This is assumeing the Dominix is not drain, Jamming shooting you. Or worse still buffing its own drones and repairing them. There is the issue of "time to target" however drones are typically a close range weapon if the Drone carrier closes on it target quickly reinforcement drones should begin fireing almost immediately upon being launched. (Being close to target also means you can Web Paint Scramble Jam and drain you target, and if neccessary remotely repair you drones.) Drone - lub - painters and Webbies. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.16 08:56:00 -
[31] Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate. Linkage to New Drones Stats Heavy Drones with a signature radius of 100m :O "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.16 08:56:00 -
[32] Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate. Linkage to New Drones Stats Heavy Drones with a signature radius of 100m :O "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.21 12:12:00 -
[33] Can the 10% bonus which preplaces +1 drone per level be extended to include Logistic Drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.21 12:12:00 -
[34] Can the 10% bonus which preplaces +1 drone per level be extended to include Logistic Drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.22 09:20:00 -
[35] Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.22 09:20:00 -
[36] Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.22 10:23:00 -
[37] Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective. * The new moduals look good. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.22 10:23:00 -
[38] Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective. * The new moduals look good. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.22 15:38:00 -
[39] The new Moduals Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved. When will these be available for testing? "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.22 15:38:00 -
[40] The new Moduals Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved. When will these be available for testing? "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.23 13:28:00 -
[41]Quote: - This is exactly what the skill does now simply converted to suit the new mechanics. Quote: - Drones them selves are extra guns for gun ships. Or did I miss someting. Quote: Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.23 13:28:00 -
[42]Quote: - This is exactly what the skill does now simply converted to suit the new mechanics. Quote: - Drones them selves are extra guns for gun ships. Or did I miss someting. Quote: Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.23 14:38:00 -
[43]Originally by: Kaylana Syi My guess is no but I will test this evening. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.23 14:38:00 -
[44]Originally by: Kaylana Syi My guess is no but I will test this evening. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.23 14:55:00 -
[45] Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.23 14:55:00 -
[46] Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.23 15:58:00 -
[47]Quote: Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills. Quote: I lack the skills to explain. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.23 15:58:00 -
[48]Quote: Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills. Quote: I lack the skills to explain. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.24 12:35:00 -
[49]Quote: No tested this last night and it is not possible. Quote: Sentry Drones need an "Active Lock" to attack they are not FoF. They will not auto target enemies while cloaked or Jammed. In fact they appear to stop attacking an asigned target if the host ship is jammed. Quote: Sentry Drones and Heavies have real problems hitting frigates even when painted. They can hit a painted and webbed frigate but not consistantly. It is possible for any battle ship to deploy small drones or mediums. however with drone space available, even for drone specailist ships it would seriously gimp the ship for any engagement against a ship of equal size. The +1 Drones modual will enable the drone ship to deploy more drones but in doing so will make the drone ship less versatile. Quote: You all ready can. They are called DRONES!!! Quote: Sure no problem simply half the number of Turrets/Launchers points gun ships, and we can talk about adjusting one of those gunnery skills to 20%. Cause that is what is happening to drones. Drone users dont want 5 drones we want 15 but in the interest of a lag free game we are getting 5 and a 20% bonus to damage is the trade off for a skill any serious drone user has trained to IV if not V. PERFECT no its not but is better than the lag of the present. Quote: Which do you really think is more damaging with maxed skills a Heavy drone or a 425 II. A sentry drone or Neutron Blaster II. There is already a HIGH SLOT modual that increases the damage of Turrets..... Its called a TURRET!!!! "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.24 12:35:00 -
[50]Quote: No tested this last night and it is not possible. Quote: Sentry Drones need an "Active Lock" to attack they are not FoF. They will not auto target enemies while cloaked or Jammed. In fact they appear to stop attacking an asigned target if the host ship is jammed. Quote: Sentry Drones and Heavies have real problems hitting frigates even when painted. They can hit a painted and webbed frigate but not consistantly. It is possible for any battle ship to deploy small drones or mediums. however with drone space available, even for drone specailist ships it would seriously gimp the ship for any engagement against a ship of equal size. The +1 Drones modual will enable the drone ship to deploy more drones but in doing so will make the drone ship less versatile. Quote: You all ready can. They are called DRONES!!! Quote: Sure no problem simply half the number of Turrets/Launchers points gun ships, and we can talk about adjusting one of those gunnery skills to 20%. Cause that is what is happening to drones. Drone users dont want 5 drones we want 15 but in the interest of a lag free game we are getting 5 and a 20% bonus to damage is the trade off for a skill any serious drone user has trained to IV if not V. PERFECT no its not but is better than the lag of the present. Quote: Which do you really think is more damaging with maxed skills a Heavy drone or a 425 II. A sentry drone or Neutron Blaster II. There is already a HIGH SLOT modual that increases the damage of Turrets..... Its called a TURRET!!!! "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.24 14:42:00 -
[51]Originally by: Maya RkellOriginally by: Nekhad Jormuzzar Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all. It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety. A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret. I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.24 14:42:00 -
[52]Originally by: Maya RkellOriginally by: Nekhad Jormuzzar Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all. It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety. A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret. I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.24 15:44:00 -
[53]Originally by: NafriOriginally by: Nekhad Jormuzzar Youre completely right Only Caldari and Matari Ships are allowed to do that. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.24 15:44:00 -
[54]Originally by: NafriOriginally by: Nekhad Jormuzzar Youre completely right Only Caldari and Matari Ships are allowed to do that. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.25 10:51:00 -
[55] The + One Drone Modual if introduced will add real flavour to Drone carriers. But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank. Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV. The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.25 10:51:00 -
[56] The + One Drone Modual if introduced will add real flavour to Drone carriers. But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank. Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV. The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.25 11:53:00 -
[57] Edited by: Rex Martell on 25/11/2005 11:53:35 Quote: Where are you getting 1200 DPS. According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses. This leaves a Dominix with one high slot free for what ever you like. 50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds. That is before resistances are applied, and NO that will NOT break a post RMR tank. heavies do slightly less damage. and are also big as cruisers. (hope my cals are correct) "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.25 11:53:00 -
[58] Edited by: Rex Martell on 25/11/2005 11:53:35 Quote: Where are you getting 1200 DPS. According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses. This leaves a Dominix with one high slot free for what ever you like. 50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds. That is before resistances are applied, and NO that will NOT break a post RMR tank. heavies do slightly less damage. and are also big as cruisers. (hope my cals are correct) "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.26 11:52:00 -
[59]Originally by: Jon Xylur The Racial damage bonus got changed to all Damage types. But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either. I rarely fly frigates but Personally I think this is all for the Good. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.26 11:52:00 -
[60]Originally by: Jon Xylur The Racial damage bonus got changed to all Damage types. But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either. I rarely fly frigates but Personally I think this is all for the Good. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.28 10:24:00 -
[61] Edited by: Rex Martell on 28/11/2005 10:24:31 Originally by: NafriOriginally by: Rex Martell Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods. Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output). If limited to trying to make up that damage gap with what turrets it can mount with its sparse Power Grid, then a imbalance would exist. Probably the most balanced solution is to scrap the +1 drone modual and give the Dominix a hefty powergrid boost. spelling edit "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.28 10:24:00 -
[62] Edited by: Rex Martell on 28/11/2005 10:24:31 Originally by: NafriOriginally by: Rex Martell Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods. Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output). If limited to trying to make up that damage gap with what turrets it can mount with its sparse Power Grid, then a imbalance would exist. Probably the most balanced solution is to scrap the +1 drone modual and give the Dominix a hefty powergrid boost. spelling edit "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.29 08:47:00 -
[63]Originally by: j0sephine Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/ Doing the caculations for the Mega there show things as being much closer. 4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM 7.8 * .9 *.75 * .66 3.9 ROF DPS 869.04 Drones 316.75 T DPS 1185 I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.29 08:47:00 -
[64]Originally by: j0sephine Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/ Doing the caculations for the Mega there show things as being much closer. 4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM 7.8 * .9 *.75 * .66 3.9 ROF DPS 869.04 Drones 316.75 T DPS 1185 I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.11.30 16:04:00 -
[65]Originally by: Mr M Nice Work Thanks. Great Site "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.11.30 16:04:00 -
[66]Originally by: Mr M Nice Work Thanks. Great Site "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell |
Posted - 2005.12.02 12:54:00 -
[67] I will be happy as long as the Drone AI is fixed. - At the moment drones are difficult to use and need constant management. - They randomly attack the wrong target. - Go suscidal - decide to hang in space like bunch of dossers - Or start mating As long as these issues are dealt with and drones repond to commands when given I can live with pretty much everything else. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Rex Martell Caldari |
Posted - 2005.12.02 12:54:00 -
[68] I will be happy as long as the Drone AI is fixed. - At the moment drones are difficult to use and need constant management. - They randomly attack the wrong target. - Go suscidal - decide to hang in space like bunch of dossers - Or start mating As long as these issues are dealt with and drones repond to commands when given I can live with pretty much everything else. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
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